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Custom Super Mario World Level - No Input!

August 27th, 2008 by John Strunk

This is an example of having a heck of a lot of time. This guy designs a level for Super Mario World which requires absolutely 0 input by the user. Full of bouncing off power-ups, riding on animals, and using the physics engine gravity to propel Mario. When I saw this, I was absolutely floored by how much pain staking details went into this level design. It even has a boss battle at the end, again with 0 input by the user. Check it out:

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Posted in All, Technology |

One Response


  1. James Says:

    Holy balls! I wonder how much time that took.

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